Acer - PLANET9

Checkout

PLANET9 Store is an eCommerce catering to gamers and esports.

My Role

UI/UX Designer

UI/UX Designer

Timeline

Mar - Apr 2023

Mar - Apr 2023

Team

Product Manager
Frontend Engineer
Backend Engineer
QA Engineer

Product Manager
Frontend Engineer
Backend Engineer
QA Engineer

Problem

Problem

Problem

High drop-off during checkout was impacting eCommerce revenue.

Goal

Goal

Goal

Improve completion rate and reduce abandonment.

Process

Process

Process

  • User Journey Mapping – Mapped out the checkout flow to identify friction points causing drop-offs.

  • Heuristic Evaluation – Collaborated with the product manager to assess usability issues and inconsistencies.

  • Timeline Planning – Structured phased improvements to balance efficiency and minimal disruptions.

  • User Testing & Iterations – Conducted testing, gathered feedback, and refined designs to enhance usability.

  • Implementation & Refinement – Worked with engineers to ensure accurate execution and made post-launch optimizations.

Impact

Impact

Impact

+6.2%

Shopping Completion

Shopping Completion

-9.4%

Drop-offs

Drop-offs

Simplify the checkout process

Checkout flow on mobile, for the first time user

Challenges

Challenges

Challenges

We lacked the resources to conduct usability testing with real users, and the tight project timeline was closely tied to revenue, leaving little room for extensive research.

Actions

Actions

Actions

To address this, I initiated internal usability testing by involving colleagues, leveraging Jakob Nielsen’s research that testing with just five users can uncover nearly 80% of usability issues. Based on their feedback, I rapidly developed wireframes and prototypes, iterating the design to enhance usability within our constraints.

Next Project

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